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Works made in the Information Experience Design elective "Sci-Sense" in Royal College of Art

Informing Stories - Global Warming

with Tingfang

What

We have created a virtual reality (VR) experience based on a scene of the ocean after global warming. Audiences can look around with ice’s perspective. In the scene,there are several televisions on different ice. Audiences can hear diverse opinions on global warming from people come from different backgrounds such as science, academic, farming industry and energy industry. Meanwhile, sound of the waves in the background. In addition, there are soccer ball, cars owing on the sea which indicate the human activities and human civilization. It might be installed in museum as an exhibition. Museum can draw on the new technology VR to approach more inclusive audiences of all ages and backgrounds. Besides, it might be showed in public space like a park. Audiences wear on the VR headset in a water ball to experience it.

Why

The brief is to create a work that communicates an aspect of global warming with a focus on language. We found an interesting opinion that instead of saving the earth, to protect the environment is to protect ourselves. The earth has survive over 4.5 billion years so the “disaster”(global warming) is nothing to it. Thus we decided to let audiences look around with ice’s perspective. In other words, audiences experience a bystanders’ viewpoint in this VR environment. We want to let this immersive experience create a new emotional feeling.

How

We used C4D and Rhino for modeling. Then, we imported the model into Unity and did the coding part. This project can be re ned by including di erent languages and di erent genders. Furthermore, controller can be added in order to allow audiences interactive with the scene better.

Performing Patterns - Human and AI

with Akvile and Dale

Human's Drawing:

AI's Drawing: